Experience
SENIOR QUALITY ASSURANCE ANALYST ▪ Lucky VR ▪ 2022
Senior QA on the most popular virtual casino game, currently available on Quest, Meta, and Steam
Created workflow and procedural documentation for LiveOps QA team
Worked with Producer, Community and Customer Service departments to know where to focus LiveOps testing
Introduced new tools to the team to allow better performance testing and comparisons for different hardware and network setups
Provided quality testing for new features in addition to monitoring live game quality, and provided daily updates via Jira updates, updating TestPad plans, and communicating results via Confluence and Slack
Worked as embedded QA for the release of the Player Suite feature, including documentation, scenario design, impact analysis, and feature onboarding materials for new and 3rd party testers
Organizing internal tools testing so that a proper QA workflow for internal tools is implemented, creating a test environment and opening options for using Selenium and other automated testing tools
Worked with Producer, design team, and developers to make Feature documentation a single source of truth for testing expectations
QUALITY ASSURANCE MANAGER ▪ Prodigy ▪ 2019 – 2022
Organized and improved Quality Assurance (QA) resources, processes, and workflows to provide the best possible QA.
Led a team of 6 direct reports with a matrix team of 15, supervising testing scenarios and risk assessments, ensuring QA was complete and detailed.
Ensured teams were versed in Agile methodologies and provided additional training in Scrum.
Maintained a list to ensure proper permissions were set for software access, delegating licenses to complete testing accurately.
Budgeted, organized, and maintained the QA device library, tracking the most used devices to determine popularity.
Created and implemented a new user payment function through Apple’s App Store, demonstrating complete user flow and designing a staged rollout plan resulting in a successful launch. Streamlined artist worktime by 50% and improved fluidity and complexity of animations by retiring older features and focusing on new projects.
QUALITY ASSURANCE ANALYST ▪ Prodigy ▪ 2018 – 2019
Managed hardware and software testing of features in released games through the backend infrastructure squad, working closely with developers through the testing process to ensure features were bug-free and high quality when released.
Created testing scenarios and user personas and conducted risk assessments with managers and developers.
FUNCTIONALITY QUALITY ASSURANCE ANALYST ▪ Keyword Studios, Babel Media ▪ 2015 – 2018
Tested games for AAA developers focusing on PC compatibility testing, which required functionality testing of various hardware configurations using benchmark analysis.
Worked on Rift and other VR systems testing hardware compatibility and performance
Built the configuration from parts, installing and configuring all necessary hardware while creating appropriate test cases and coordinating further regression testing with team.
Collaborated with cross-functional teams to create test cases appropriate to client’s contracted level of service for varying games and applications.
Developed a technical process to automatically record game testing data and output reports, leading to more accurate data gathering and increasing client contracts.